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ARCADEPAD
Now playing: Breakout, ported from LBreakout2

Classic games,
re-skinned for your coin.

We port open-source arcade classics to the browser and dress them in your community's mascot, colours, ticker and sounds. Wallet-signed high scores, share cards, and something to do besides watch the chart.

demo coins
3demo coins
ported classic
1ported classic
token rewards (on purpose)
0token rewards (on purpose)
$GLORP · GLORP BREAKOUT DEMO
Demo skins

Same game. Three coins.

One engine, three theme packs. Each skin swaps the mascot, colours, sound effects, music and the ticker level. All three coins are made up.

$GLORPsolana

Glorp Breakout

One eye. Zero chill. Infinite bricks.

▶ PlayFictional demo coin
$NUBBINbase

Nubbin Bonk

Small hamster. Big cheeks. Bigger combos.

▶ PlayFictional demo coin
$WOBBLethereum

Wobbl Deep

A jellyfish with zero bones and all the vibes.

▶ PlayFictional demo coin
How it works

From open-source classic to your coin's arcade.

  1. 01

    Port

    We take an open-source classic and rebuild its engine for the browser. Deterministic, so every run can be replayed.

  2. 02

    Re-skin

    One theme pack per coin: mascot sprites, palette, sounds, chiptune, title screen and a level that spells your ticker.

  3. 03

    Compete

    Players sign in by signing one message with their wallet. The server replays each run before a score counts.

  4. 04

    Share

    Every run gets a score card and a link. Your community posts them; new players click through and play.

A skin is one file.

Theme packs are plain JSON: sprite grids, palette, sound recipes and a 16-step chiptune. No new code, so a new coin's skin is fast to make and easy to review.

{
  "coin": { "ticker": "GLORP", "chain": "solana" },
  "palette": { "primary": "#B6FF3B", ... },
  "mascot": { "idle": [ "......kkk......." ... ] },
  "sfx": { "brickgone": { "wave": "sine", "f0": 900 } },
  "music": { "bpm": 132, "leadSteps": [ "E5", ... ] }
}

Open source only. Seriously.

We only port games whose code and art carry licences that allow commercial reuse and changes (GPL, MIT, BSD, zlib code; CC0, CC-BY or GPL assets), or games we have written permission for. No famous trademarked names or characters. Ported code stays GPL, and its source is published.

  • NOW PLAYING

    Breakout · engine from LBreakout2 (GPL-2.0-or-later)

    All art, levels and sounds are new.

  • NEXT

    More open-source classics, each licence-checked file by file

See every licence

Your coin deserves a high score table.

Bragging rights, not prizes: no wagering, no entry fees, no token rewards. Just your mascot, your colours and a leaderboard your community will fight over.